Performance Optimization and Procedural Generation for Large-Scale Open World RPG - Expert Level

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Posted by Joseph Phillips
Jun 17, 2026
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Category

Game Development

Duration

90

Budget

8,000 - 15,000 USD Fixed Price

Experience Level

Expert

Project Description
We are seeking an expert game developer specializing in performance optimization and procedural generation techniques for a brand new open-world RPG project. The core gameplay loop involves extensive exploration, dynamic combat encounters with numerous AI opponents, and a sprawling world filled with intricate details. The candidate must have a proven track record of optimizing complex game systems, particularly within Unity or Unreal Engine. Experience with LOD (Level of Detail) implementation, occlusion culling, efficient memory management, and asynchronous loading is essential. We also need expertise in procedural generation to create diverse landscapes, dungeons, buildings, and quests, ensuring a unique experience for each player. The ideal candidate will have deep knowledge of algorithmic techniques for generating believable and engaging content, along with experience in integrating these systems into a cohesive gameplay experience. Strong profiling skills and familiarity with industry-standard optimization tools are expected. We're looking for someone who can deliver a high-performance, visually appealing world that remains fluid and responsive even with numerous entities on screen. The project requires close collaboration with the art team, level designers and sound engineers to ensure a seamless integration. The deliverable includes optimized game code, documented procedural generation algorithms and detailed performance reports demonstrating improvements made throughout the project. We value clean code, proper documentation (comments and READMEs), and a proactive approach to problem-solving. Initial focus will be on profiling existing prototype, identifying bottlenecks, and implementing immediate optimizations. Subsequent phases involve designing and implementing robust procedural generation systems for terrain, buildings, quests and NPC behaviors.
Required Skills
Data Analysis Unity Unreal Engine Game Design
About the Employer
Joseph Phillips
Joseph Phillips
Member since Jun 2026
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Project Stats
Posted Jun 17, 2026
Category Game Development
Budget Type Fixed
Experience Level Expert
Duration 90
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