Optimization & Polish for Mobile RPG - Focus on Frame Rate and Player Retention (80 Days)
Open
Jun 24, 2026
50 views
0 proposals
Category
Game Development
Budget
75
- 140
USD
Hourly Rate
Experience Level
Intermediate
Project Description
We are seeking a skilled Game Developer to join our team and significantly optimize the performance of our mobile RPG, 'Chronicles of Eldoria,' for a wider range of Android and iOS devices. The primary focus will be achieving a consistent 60 FPS on mid-range smartphones, reducing loading times, and minimizing battery drain. This involves profiling existing code using Unity’s Profiler extensively (source code provided), identifying bottlenecks related to rendering, physics calculations, and AI behavior. We need someone proficient in C# scripting and familiar with Unity's rendering pipelines (URP preferred). The ideal candidate will also have experience implementing techniques like object pooling, LOD (Level of Detail), and occlusion culling to improve performance. Beyond pure optimization, we’d like you to suggest gameplay tweaks and improvements based on your profiling results that could enhance player retention, such as streamlining quest flow or optimizing UI interactions. Experience with mobile analytics (e.g., Firebase, GameAnalytics) for tracking performance metrics and user behavior is a plus. Clear communication and regular progress updates are essential throughout the project, including detailed reports of identified issues and implemented solutions. Version control using Git is required; familiarity with Agile methodologies would be advantageous.
Required Skills
C#
Excel
Data Analysis
Unity
About the Employer
Nathan Garcia
Member since
Jun 2026
(0.0)