Optimization & Polish for Mobile RPG - Focus on Frame Rate and Player Retention (80 Days)

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Posted by Nathan Garcia
Jun 24, 2026
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Category

Game Development

Duration

80

Budget

75 - 140 USD Hourly Rate

Experience Level

Intermediate

Project Description
We are seeking a skilled Game Developer to join our team and significantly optimize the performance of our mobile RPG, 'Chronicles of Eldoria,' for a wider range of Android and iOS devices. The primary focus will be achieving a consistent 60 FPS on mid-range smartphones, reducing loading times, and minimizing battery drain. This involves profiling existing code using Unity’s Profiler extensively (source code provided), identifying bottlenecks related to rendering, physics calculations, and AI behavior. We need someone proficient in C# scripting and familiar with Unity's rendering pipelines (URP preferred). The ideal candidate will also have experience implementing techniques like object pooling, LOD (Level of Detail), and occlusion culling to improve performance. Beyond pure optimization, we’d like you to suggest gameplay tweaks and improvements based on your profiling results that could enhance player retention, such as streamlining quest flow or optimizing UI interactions. Experience with mobile analytics (e.g., Firebase, GameAnalytics) for tracking performance metrics and user behavior is a plus. Clear communication and regular progress updates are essential throughout the project, including detailed reports of identified issues and implemented solutions. Version control using Git is required; familiarity with Agile methodologies would be advantageous.
Required Skills
C# Excel Data Analysis Unity
About the Employer
Nathan Garcia
Nathan Garcia
Member since Jun 2026
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Project Stats
Posted Jun 24, 2026
Category Game Development
Budget Type Hourly
Experience Level Intermediate
Duration 80
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