Optimization & Polish for Mobile RPG - Focus on Frame Rate and Player Retention (80 Days)

باز
ارسال شده توسط Nathan Garcia
3 تیر 1405
47 بازدیدها
0 پیشنهادها
دسته‌بندی

توسعه بازی

مدت زمان

80

بودجه

75 - 140 دلار نرخ ساعتی

سطح تجربه

متوسط

توضیحات پروژه
We are seeking a skilled Game Developer to join our team and significantly optimize the performance of our mobile RPG, 'Chronicles of Eldoria,' for a wider range of Android and iOS devices. The primary focus will be achieving a consistent 60 FPS on mid-range smartphones, reducing loading times, and minimizing battery drain. This involves profiling existing code using Unity’s Profiler extensively (source code provided), identifying bottlenecks related to rendering, physics calculations, and AI behavior. We need someone proficient in C# scripting and familiar with Unity's rendering pipelines (URP preferred). The ideal candidate will also have experience implementing techniques like object pooling, LOD (Level of Detail), and occlusion culling to improve performance. Beyond pure optimization, we’d like you to suggest gameplay tweaks and improvements based on your profiling results that could enhance player retention, such as streamlining quest flow or optimizing UI interactions. Experience with mobile analytics (e.g., Firebase, GameAnalytics) for tracking performance metrics and user behavior is a plus. Clear communication and regular progress updates are essential throughout the project, including detailed reports of identified issues and implemented solutions. Version control using Git is required; familiarity with Agile methodologies would be advantageous.
مهارت‌های مورد نیاز
C# Excel Data Analysis Unity
درباره کارفرما
Nathan Garcia
Nathan Garcia
عضو از تیر 1405
(0.0)
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آمار پروژه
ارسال شده 3 تیر 1405
دسته‌بندی توسعه بازی
نوع بودجه ساعتی
سطح تجربه متوسط
مدت زمان 80
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