Performance Optimization & Engaging Gameplay Design for Mobile RPG - Core Combat System Revamp

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Posted by Hannah Carter
Jun 29, 2026
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0 proposals
Category

Game Development

Duration

130

Budget

4,500 - 8,765 USD Hourly Rate

Experience Level

Intermediate

Project Description
We're seeking a skilled Game Designer and Unity Developer to significantly overhaul the core combat system of our mobile RPG. The current system suffers from performance bottlenecks on lower-end devices and lacks the engaging, strategic depth we desire. This project involves a complete redesign of combat mechanics, focusing on optimizing for mobile platforms (iOS & Android) while creating a more dynamic and rewarding player experience. Specifically, we need improvements to AI behavior (enemy pathfinding, attack prioritization), particle effect optimization (reducing overdraw and LOD implementation), animation blending enhancements for smoother transitions, and a new system for calculating damage/status effects. We'll provide access to our existing codebase, design documentation (currently needing substantial expansion), and a detailed performance profile outlining areas for immediate improvement. The ideal candidate will have experience with profiling tools (e.g., Unity Profiler), a strong understanding of algorithmic efficiency, and a passion for creating compelling turn-based combat. Experience with procedural generation techniques is a plus. We are open to incorporating new gameplay mechanics that enhance the overall experience, but core system functionality must align with the existing game world and narrative. Collaboration with our art team will be required to ensure visual fidelity without compromising performance. A focus on creating a system that scales well across various device capabilities is paramount, with clear metrics established for success. We’ll require weekly progress reports and demonstrable improvements in performance benchmarks throughout the project lifecycle.
Required Skills
Excel Data Analysis Unity Game Design
About the Employer
Hannah Carter
Hannah Carter
Member since Jun 2026
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Project Stats
Posted Jun 29, 2026
Category Game Development
Budget Type Hourly
Experience Level Intermediate
Duration 130
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